RuneScape

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Jagex Games Studio, based in Cambridge, is the UK’s largest independent developer and publisher of online games.Jagex is best known for RuneScape, the world's largest free-to-play MMORPG.

In addition to RuneScape, Jagex has released over 40 casual games on its FunOrb portal and published several independently-developed titles.

Jagex has over 450 employees who provide content development, employee management, and customer support in house.


Dofus 

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Dofus takes place in 'The World of Twelve', named so because there are 12 gods which inhabit it. Players control a 2D avatar belonging to one of the character classes in a 3rd person view. Dofus is a Flash based massively multiplayer online role-playing game (MMORPG) developed and published by Ankama Games, a French computer game manufacturer. Originally released solely in French, it has since been translated into many other languages. 

It is primarily a Pay to Play game, though it still offers a limited amount of free content. Its success has led to the marketing of spin-off products, such as books, art, comics and a movie which is planned for release in 2013. It has also led to the development of two continuations: Dofus Arena, released at the beginning of 2006, which is an alternative "tournament" version of Dofus; and Wakfu, a continuation of Dofus, which is currently in the process of beta testing. The game has attracted over 10 million players worldwide and is especially well-known in France.

World of Warcraft

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World of Warcraft, often abbreviated as WoW is a massively multiplayer online role-playing game (MMORPG) from Blizzard Entertainment, a subsidiary of Activision-Blizzard. It is the fourth game out place in the fantastic world of Warcraft, which was introduced by Warcraft: Orcs & Humans in 1994. World of Warcraft takes place in the world of Azeroth Warcraft, some four years after the events at the end of Warcraft Blizzard's previous release, Warcraft III: Frozen Throne.Blizzard Entertainment announced World of Warcraft on September 2, 2001 game. was released on November 23, 2004. On the 10th anniversary of the Warcraft franchise, the game of the first extension of the game, The Burning Crusade, was released January 16, 2007. The entire second expansion, Wrath of the Lich King, was released November 13, 2008. All third extension, Cataclysm, was released December 7, 2010. At BlizzCon in October 2010, lead producer J. Allen Brack.

 Announced that it would set the game's fourth expansion, even if developers do not yet know what it is. More than 12 million subscribers as of October 2010, World of Warcraft is currently the world marked the MMORPG, and keep the most popular MMORPG in the Guinness World Record by subscribers.In April 2008, the World of Warcraft was estimated at 62 percent of 'the market order and MMORPGs.

World of Tanks

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World of Tanks is a freemium 3D team-based massively multiplayer online game featuring historically accurate fighting vehicles from the 1930s to the 1950s. World of Tanks is a PvP-focused project that promises action and strategy based gameplay. In the release version, World of Tanks includes more than 90 armored vehicles from America, Germany and the Soviet Union. France has also been confirmed to be in development.The vehicles have been carefully detailed with historical accuracy.All in all there will be around 500 vehicles available in the game. At the moment, World of Tanks features light, medium and heavy tanks, tank destroyers and self-propelled artillery and some well-known prototypes and low-volume vehicles. The game blends action, strategy and simulation genres.

5 Must Have Content In Game Today!


With the explosive growth of the MMORPG market, it is shocking that a lot of MMORPGs are lacking simple features that greatly enhance the enjoyment of the game. New games coming out almost every week and developers still exclude some obvious must have features. Please note that these features and developers to try to include them in future projects. The first five should have characteristics of MMORPGs are as follows:

5. Messenger game.

This is a feature that is becoming increasingly popular in today's new games, but a lot of games still do not have it. Also in World of Warcraft, which is one of the most popular MMORPG on the market, it lacks the messaging system of play. One can easily argue that using the normal chat system the game would be just as effective as the implementation of Messenger, but the chat is filled with messages and advertising to sell the equipment, it can become difficult to keep track of what someone just sent to you. Free games like Fly for Fun in pole position and contain both highly functional messenger.

4th Content regularly updated

What better way to keep players hooked on a game? All MMO games need new content every so often, otherwise the players will be bored when they do everything the game has to offer. The best example of a game that is updated regularly with new content is Eve Online. CCP, the game developers are trying to release a free expansion pack for each new year. World of Warcraft has also been over this, as is expected to release Wrath of the Lich King quickly, but it would have been much better for players if the new content was free, as players n 'not buy the expansion would be a disadvantage.

3. PvP

Too many games today, especially the free ones do not have a PvP system. For many players, the only real motivation to "grind" through the game, content to become the best player in the game, and the best way to prove you're the best thing is being able to beat all another in a fight. The implementation of a PvP system can also keep players from getting bored of a game. Once you reach the level of play and the game does not have PvP, there's really nothing to do.

2. The player controls the economy

The most important aspect of a MMORPG community for me is the economy of the game. What is the point of being rich in a game if you can not buy anything with the currency of the game? The best example of an economy is good player Goonzu: Rise of the Luminary. In Goonzu, to buy new equipment, even low levels of equipment you would need to buy another player. Almost everything from materials to craft quest items should be purchased auction house game. If you want to sell your loot after a successful hunt, you would not go to the local NPC, but would have to sell it to another player through the gaming market. The price of each item in the game is determined by real market forces of supply and demand, as NPCs years, the game only sell basic and pay nothing for almost all products sold to them regardless of the power of the item, NPC will pay only the ear.

1. An auction house

Every MMORPG has a sort of game room, so why not make the trade and commerce almost infinitely better by including an auction system where players can put their stuff to sell and go do something else, rather than being standing for hours at a time trying to sell their goods. The game is the most notorious of the business environment is sloppy MapleStory. . It is almost impossible to try to sell your rare items in MapleStory, as players will not even had the chance to see you! The shopping area is packed. An auction is also a great way to eliminate commercial fraud and swindle.

Imbalanced MMO and MMORPG Classes


With so many new free MMORPGs on the market that is linked to games where one class is either extremely over powered or GIMP absurd. The biggest problem with class imbalances is that developers rarely fix them. This is not a new problem. Some MMORPGs have been plagued by class for years and they choose to ignore them.

The best example of an MMORPG with unbalanced classes Zero Online. The game has only two classes, artillery and infantry. Can you imagine a game with only two playable classes will be at least somewhat balanced, but nope. Class artillery is ridiculously too common compared to the class of infantry. To these two classes of "fantasy MMORPG" Class Field Artillery is a guide, while the infantry class is a warrior. The class of artillery can essentially destroy the entire screen for a few seconds with huge laser guns that can reach 20 + enemies at a time, while the class of infantry can not attack one enemy at a time with a sword. Because the enemies die incredibly fast, there is absolutely no reason to not to play the class artillery game. TQ Digital, the developers of Zero Online, has a reputation for being lazy because their two other games, Crazy Tao and Eudemons also have 2-3 classes and play almost identically with Zero Online.

Crazy Tao and Eudemons two also have the same problem as Zero Online. The mage class is the control of the absurd.

Another example of an MMORPG, who suffer from biased class Dark Age of Camelot (DAoC). DAoC is actually a pay to play games (P2P), so that even P2P games have imbalances. The game has a lot of classes, but with many imbalances classes to come. World of Warcraft developers were smart enough to create only a handful of playable classes as having too many different classes usually results in imbalances match. In both warriors DaoC imbalances and enchanting. Warriors are incredibly absurd gimp while enchanting is the drive. In daoc as a force monster, all you have to do is click on them. According to the color of their names is that they are so hard to kill. The scale of hardest to easiest goes like this; Purple [very, very hard], red [Very Hard], Orange [Hard] Yellow [Auto-Fight] Blue [Easy] Green [Very Easy] and Gray [very, very Easy, Got Nobody XP].

There are many other examples of types of imbalances in the games, but they are mostly in the less popular games. Popular games such as Maple Story and Fly For Fun usually fix imbalances often. Hopefully the developers spend a little more class balance between the time there is nothing more frustrating than to see someone with a level equal to that is very excited.